![]() ![]() ![]() Race: I highly recommend the Breton race for reasons of both effectiveness, as well as mystical lore and generally (at least for me), more fun RP. You'd best be on your way, for Skyrim holds more than the key to power. You are still only a novice, but you intend to grow both in strength and spirit, and show what this lost art can do. Your only hope of ever becoming more adept in magic is the Mage's Guild, and the closest thing you can get is the College of Winterhold in Skyrim. All records of them were destroyed, as well as witnesses to their abilities, and you are the only bit of proof that they ever existed. You as the Dragonborn, turn out to be the last of this sect of summoners. How does this aid them, you may ask? Well, this allows the ability to weave with the atronach's element, as well as augment their own spells. More powerful Soul Weavers can even synchronize with their bound atronach, and unleash a powerful destruction spell without being interrupted. The Soul Weavers were summoners who bound themselves to single atronachs, out of both respect and power lust. This binding is much more powerful than that of a normal summoner's, in that they invoke the powers of said daedra, and can only summon that daedra. I intend to transfer some of those concepts into Skyrim in the most lore-friendly way possible. ![]() It was a pretty childish game in general, but a few of the classes and armors in it were pretty promising, and came with some nice concepts. so, I used to play this game called DragonFable.
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